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This page explains in detail the interactions between the Capcom Fighting series and the Street Fighter series.

The page also includes an interaction between the Capcom Fighting series with the Tekken series (Street Fighter X Tekken Special Edition section).

Capcom Fighting All-Stars: Code Holders

2002 2002

In-universe link: Elements from Street Fighter exist within Capcom Fighting

Capcom Fighting4Arrow L Street Fighter

Capcom Fighting All-Stars: Code Holders was the intended first entry in the Capcom Fighting series. It received only a brief loketest in September 2002 before negative reception led to its cancellation. Capcom Fighting All-Stars featured four characters from the Street Fighter series: Ryu, Chun-Li, Charlie and Alex.

Ryu

CFAS Ryu art

Ryu, the main protagonist and playable character since the original Street Fighter, was the first obvious inclusion. Ryu's design is unchanged from his classic look consisting of a white gi and a red headband, and his moveset was mostly untouched. Ryu had his classic Hadouken, Shoryuken and Tatsumaki Senpuukyaku, together with the fire-based Shakunetsu Hadouken, as his Special Moves. His Super Arts were the Shinkuu Hadouken, Denjin Hadouken (a move first introduced in Street Fighter III) and Shin Shoryuken, and his Dramatic Finish was the "Kaze no Kobushi" (Fist of Wind), a powerful forward-thrusting fist he first used in the Street Fighter III: Ryu Final manga.

Ryu's 2nd player costume changed his gi to dark gray and his headband to white, a palette based on his 2P color in Street Fighter II.

Chun-Li

CFAS Chunli art

Much like Ryu, Chun-Li was the other obvious inclusion as part of Capcom's crossover roster. Chun-Li also sports a 3D recreation of her iconic design wearing a blue qipao and ox horns, and her movelist included three basic Special Moves: the projectile Kikoken, the rising kick-based attack Tenshokyaku and the Lightning Kick/Hyakuretsu Kyaku. Her Super Arts were the Hoyokusen from Street Fighter III: 3rd Strike, the Hazan Tenshokyaku and the Kikosho (both first introduced in Street Fighter Alpha). Her Dramatic Finish was the Geki Kikosho, an original move.

Chun-Li's 2nd player costume was an original color change, turning her blue qipao into a bright orange. although possibly inspired in her red-colored 2P alternate from Street Fighter II.

Charlie (Nash)

CFAS Charlie art

Charlie (Nash in Japan) was the third Street Fighter representative, coming from the Street Fighter Alpha sub-series. As all others before, Charlie resembles his debut self from the Alpha series, and he had the two basic moves he and Guile share: the Sonic Boom and Somersault Shell. His Super Arts included two from Alpha (Somersault Justice, Crossfire Blitz) and the Sonic Typhoon, a move in which he created a large Sonic Boom in front of him. His Dramatic Finish was the original move Sonic Beat Execution, a long string of hits ending in a Sonic Typhoon.

Charlie's 2nd player costume was a simple color change, turning his orange vest red and his green pants brown, similar to his debut 2P color in Street Figher Alpha.

Alex

CFAS Alex art

Alex was the fourth and last Street Fighter character, the main protagonist in the Street Fighter III sub-series. Unlike the others, Alex's design was not based on his default appearance, but was instead taken from his ending in Street Fighter III where he's seen wearing a brown bomber jacket, with his default shirtless look being relegated to the 2nd player costume. Alex's moveset, on the other hand, was transplanted mostly intact, including all his wrestling moves and his three Super Arts (Boomerang Raid, Stungun Head Butt and Hyper Bomb). His dramatic Finish was an original move called "FATAL AIR SLASHER".

Other references

Akuma's unused artwork

Akuma's unused artwork

In 2016 a lot of details about the cancelled game were revealed through the official Capcom Fighters Network site, including the fact Akuma was one of two planned characters who were never officially revealed. Only his artwork was published online however, there are no screenshots nor other material showing how he'd have appeared or played in-game.

Capcom Fighting Evolution

Select screen showing all five gameplay styles

Select screen showing all five gameplay styles

200410 October 2004

In-universe link: Elements from Street Fighter exist within Capcom Fighting

Capcom Fighting4Arrow L Street Fighter

Capcom Fighting Evolution (or Capcom Fighting Jam in Japan and Europe) was a "salvaged" version of All-Stars released following its cancellation, although it bears little resemblance to it, being a 2D fighting game with several different game systems. The game systems are 5 in total and determine the character's gameplay style, as they are based on previous fighting games by Capcom: Street Fighter II, Street Fighter Alpha, Street Fighter III, Darkstalkers and Red Earth. Each system is represented by 4 characters from the series.

Ingrid also appears as the only original character from Capcom Fighting All-Stars to survive the transition, fighting with a system exclusive to her.

Street Fighter II system

Character sprites for this system

Character sprites for this system

The Street Fighter II system is the most basic of the five, following the style of Super Street Fighter II Turbo. Characters have a single 1-level Super Combo gauge and two Super Combos to use, but they can't air block or dash. Characters in this system are Ryu, Zangief, Guile and M.Bison (Vega in Japan). The hidden character Shin Akuma (Shin Gouki) also uses an altered version of this system with a lot of extra abilities such as air blocking, dashing, parrying, chain combos and Guard Cancels.

Despite being based on Street Fighter II, none of the characters use the original sprites from said game: Ryu and Bison use their sprite set from Capcom vs. SNK: Millenium Fight 2000, Guile's sprite set is from the Alpha series, Zangief has his sprite set from Alpha 2 but with a redrawn face and Shin Akuma's sprite is taken from Capcom vs. SNK 2. Most of these characters use the same moves they had in Street Fighter II with a few exceptions and omissions, most notably having 2 Super Combos instead of 1.

Street Fighter Alpha system

Character sprites for this system

Character sprites for this system

The Street Fighter Alpha system is more versatile than the others, based mostly on Street Fighter Alpha 2. It works with a 1-level Custom Combo gauge which allows characters to perform either a Super Combo or a Custom Combo as in Alpha 2. Besides this, this system also includes the ability to air block and perform recovery rolls (Alpha Counters). Characters in this system are Guy, Rose, Sakura and Karin, all in their Street Fighter Alpha 3 sprites.

All characters have most of their moves from the Alpha series, outside of a few missing Super Combos.

Street Fighter III system

Character sprites for this system

Character sprites for this system

The Street Fighter III system is the more technical and balanced of the five, based on Street Fighter III: 3rd Strike. It features a 2-level Super Art gauge, and unlike the source characters have access to all Super Arts instead of having to choose one before battle. This system also has access to EX Specials, the ability to power-up a Special Move for a bit of gauge; high jumps and the parry feature allowing them to avoid an enemy's attack and open them up for a counterattack. Characters in this system are Chun-Li, Alex, Urien and Yun, all in their sprite set from 3rd Strike.

All characters have their movesets transplanted mostly intact, although motions and properties have been changed around, so certain tricks and combos that work in 3rd Strike don't work here.

Cameos

Although all stages in the game are original, a number of them include characters from Street Fighter making background cameos. Stage cameos from left to right include:

Capcom Fighting Evolution also features endings for each characters, obtained after defeating Pyron (from Darkstalkers) at the end of Arcade Mode. Endings are simple drawings in the style of comic book pages detailing a short event happening to the winning character. A few endings also include appearance of other Street Fighter characters as well:

Other references

Scrapped team

Scrapped team

Another gameplay system was planned to be implemented for the game, based on the original Street Fighter. Its intended character roster included Eagle (with his sprite from Capcom vs. SNK 2), Retsu (with original sprites in what was meant to be his debut as a playable character) and a younger Sagat (sporting a new sprite set with his chest scar removed, as he was meant to be Sagat before Ryu inflicted the wound). This was eventually scrapped due to time constrains.

There are a few nods to other Street Fighter media in Demitri's Midnight Bliss move when used on certain characters:

Street Fighter Alpha 3 MAX

20060119 January 19, 2006

In-universe link: Elements from Capcom Fighting exist within Street Fighter

Capcom Fighting5Arrow R Street Fighter

An upgraded port of Street Fighter Alpha 3 for the PlayStation Portable, Alpha 3 MAX features Ingrid as one of its new playable characters, making her jump from Capcom Fighting Evolution mostly intact.

Ingrid

SFA3MAX Ingrid art

Ingrid was the only new character added to Alpha 3 MAX, following the inclusion of Eagle, Yun and Maki in the Game Boy Advance port (the three of which came from Capcom vs. SNK 2). Ingrid's sprite set is unchanged from Capcom Fighting Evolution, and her moveset is largely the same from it and its predecessor Capcom Fighting All-Stars, save for the loss of her Dramatic Finish "Sun Octopus". Ingrid's backstory, on the other hand, has nothing to do with the plot introduced in All-Stars, and makes no reference to the Code Holders or the other original characters. In Alpha 3 MAX, Ingrid is treated as a very mysterious entity on a quest to reclaim her power, which she states is what Bison calls Psycho Drive, part of the machine M. Bison uses to channel his Psycho Power, and in her story the Drive's core resembles the golden crest Ingrid wears in her hair.

During her story Ingrid displays several powerful abilities, such as being able to read minds, stop the Satsui no Hadou in Ryu effortlessly and travel through time, but what or who exactly is she is never expanded upon, outside a comment from her stating she "came from the stars". After beating Bison, she reclaims her power and leaves with the entire Psycho Drive, stating her next stop will be the year 201X.

Street Fighter X Tekken Special Edition

Pandora's creator

Pandora's creator

20120306 March 06, 2012

In-universe link: Elements from Capcom Fighting exist within Street Fighter

Capcom Fighting5Arrow R Street Fighter

In-universe link: Elements from Capcom Fighting exist within Tekken

Capcom Fighting5Arrow R Tekken

The Special Edition release of Street Fighter X Tekken includes a prequel comic book detailing the origin of the game's central plot device, the mysterious Pandora object that came from outer space. In the comic one can see Pandora's creator, a female cosmic entity always shown as a hollow/transparent silhouette, as she speaks about having watched and being entertained by mortals for a long time and how she decides to present them Pandora as a gift, interested in seeing how all the fighters would battle each other for a chance to obtain a small portion of the cosmic power she has mastered.

Although not adressed directly the figure in the comic strongly resembles Ingrid as the shadow features similarly-long hair and large circles on her hair (her golden crests) as well as showing her wearing a schoolgirl uniform that greatly resembles hers. Ingrid's identity in this comic was confirmed years later by Matt Moylan of UDON Studio through twitter.

Shadaloo Combat Research Institute

20160802 August 02, 2016

In-universe link: Elements from Capcom Fighting exist within Street Fighter

Capcom Fighting5Arrow R Street Fighter

The "Shadaloo Combat Research Institute" (Shadaloo C.R.I. for short) is a section within the Capcom Fighters Network website which is dedicated to providing official profiles for a large variety of characters in the Street Fighter series, from playable to NPC and those mentioned only in side materials. As Capcom Fighting All-Stars is strongly tied with both Street Fighter and Final Fight, the three original characters D.D., Rook and Ingrid were eventually featured in this section. Instead of being numbered like most other entries, however, the three entries are listed as "Extra Edition", indicating they aren't considered part of the main Street Fighter canon, although the link is still considered in-universe here regardless as the entries are written from the point of view of a Shadaloo grunt.

The first profile was for D.D. in August 2, followed by Rook in August 3 and Ingrid in August 4. All profiles reveal elements of the characters' story as planned for Capcom Fighting All-Stars, including their role as Code Holders and elements of their background such as D.D.'s full name (Daisuke Dejima), details unknown until that point. In Ingrid's case, her profile entirely ignores details established on Alpha 3 MAX and focus on her backstory from All-Stars exclusively. The three profiles were released around the same time the Capcom Fighters Network published a few posts and an interview with the director of All-Stars, revealing a lot of extra information about the game's background and never-released official art, most notably the full artwork and appearance of the game's main antagonist Death.

Street Fighter V: Arcade Edition

Karin's Ingrid costume

Karin's Ingrid costume

20180116 January 16, 2018

Sub-universe link: Elements from Capcom Fighting are fictional within Street Fighter

Capcom Fighting5Arrow R Street Fighter

A costume based on Ingrid was released with the release of Street Fighter V: Arcade Edition as paid DLC. The costume is a perfect replica of Ingrid's design and style, and was available for Karin Kanzuki to wear. The choice of Karin was likely because she shares many of the same mannerisms and stylings as Ingrid.

The costume was made available for a limited time, and it was only re-released in the Capcom Legend DLC bundle available from December 2018 to January 2019.

Street Fighter V: Arcade Edition Patch ver.03.040

SFV karin tennis

20180530 May 30, 2018

Out-universe link: Street Fighter features minor references or similarities to elements from Capcom Fighting

Capcom Fighting5Arrow R Street Fighter

Three DLC "Professional" costumes were added to Street Fighter V: Arcade Edition in this update, including one for Karin which sees her as a professional Tennis player. This costume is based on her Midnight Bliss form from Capcom Fighting Evolution, where she wears a very similar costume. Although this costume is white by default, the Color 4 choice changes it to pink, further resembling the source. This specific color is also pointed out in the website's description of the costume.

The costume was originally a reference to Reika Ryuzaki from the manga Ace o Nerae!, which is one of the sources inspiring Karin's character.

Street Fighter V: Arcade Edition Extra Battle Mode Vs. Kenji

SFV zeku kenji color8

20190502 May 02, 2019

Out-universe link: Street Fighter features minor references or similarities to elements from Capcom Fighting

Capcom Fighting5Arrow R Street Fighter

One of the 10 colors included with the Red Earth Kenji costume for Zeku (Color 8) is based on Kenji's darker color uniform and palette as seen in his official artworks from Capcom Fighting Evolution.


Street Fighter V: Champion Edition Patch ver.06.021

SFV rose nostalgia

20210419 April 19, 2021

Out-universe link: Street Fighter features minor references or similarities to elements from Capcom Fighting

Capcom Fighting5Arrow R Street Fighter

Street Fighter V: Champion Edition saw the inclusion of Rose as the 2nd character of Season 5. Among the costumes included is her "Nostalgia" costume which dresses her in the attire of a gondolieri. Much like Karin above, this costume is based off the Midnight Bliss form adopted by Rose in Capcom Fighting Evolution. Unlike before, her default color is a close match to the original sprite, and the costume is identical in design save for the addition of Rose' scarf and the omission of the oar.

This costume also comes from a source of inspiration for Rose, in her case based on the appearance of Lisa Lisa from JoJo's Bizarre Adventure, who was introduced as a gondolieri wearing a mask.

Street Fighter V: Champion Edition Patch ver.07.001

SFV RingOfArcade

20220329 March 29, 2022

Sub-universe link: Elements from Capcom Fighting are fictional within Street Fighter

Capcom Fighting5Arrow R Street Fighter

The final balance update for Street Fighter V: Champion Edition introduced a brand new stage called "Ring of Arcade", set in what appears to be an amusement theme park with several elements and characters from old Capcom Arcade games visible in the background. Capcom Fighting is among the represented series.

Ingrid can be spotted observing the battle in the background alongside other crossover cameo characters: Standing to the right of the stage, right next to June Lin Milliam, Ingrid can be seen waving her hand in front of her face as she watches the battle. Ingrid was originally a crossover costume given to Karin in this game, so this appearance is assumed to be a costumed character as well.

For a list of all cameos and references in this stage, go here.

License

Copyrights for both series are held by Capcom.